Zoids Assault used the same movement algorithms for everything. His dialog is improved significantly in the remake, helping to make him a much more interesting char to have around, but Charlotte is his 'story partner', so he needs her along as a companion for most of his character development over the course of the game. If I actually get to be home Friday and Saturday, instead of on the road for work, I'll let you know Saturday evening/night. It only lists EXACT matches. It seems to work them, so more power to them. The last one or two of which were really rough so, strechting things to the breaking point in my view. The whole 2000s were a big shake up for Square. And Apple is doing great in selling tech as personal vanity objects, best of all and crucial in some parts of Asia: universally accepted vanity. @Ralek85 Actually, I remember seeing a bit about an interview a year or so ago where one of the Sony executives was talking about how much of a necessity things like Playstation Plus have become because of a console achieving that degree of market saturation well before it is technologically or cost practical to have a successor console. Seriously, nothing about that game appeals to me and many aspects of it would only be tolerable if not paired with the rest, all grouped together it's an even blacker sheep in the Final Fantasy family than Tales of Legendia was in the Tales of family. The patch made it three players. They pushed out Advent Children in like 2005. Microsoft is as you stated very much correctly a whole different beast. I do not like being pandered to by way of "we are referencing that thing you know and like" ... even though there is absolutely no point in it. Yeah, when the day comes that I do have to replace my TV I will probably get one that is 4K compatible, but that will be as much because nearly everything in the 32" or larger range will be as anything else. with products that are this deeply conected to the culture at hand, like videogames. It is not just that, but it is also that. Oh, and to those who are trying to compare FFVIIR to Trials of Mana..............just how big of idiots are you? That is tragic, consindering FVIIR is not free of padding itself, but at least the 1st couple of hours move at an engaging almost breack-neck pace. They could sell an entire generation at a loss, and as far as their bottom line goes, it would hardly make a dent. THey are content to be ... referencing their own past. As it is, life has beat on me to the point that I quite literally wouldn't trust I'd found it, even if it bit me in the ass, unless she spent literal years just 'being friends' for the sole purpose of building up enough trust that after the trust loss of her claiming to be interested I wouldn't kick her out of my life just out of hand. Also, the expansion classes introduced in Heavensward and after mostly start at a minimum of level 30 (Blue Mage, which is labeled a Limited Job follows special rules, and starts at level 1), although most of them get some very interesting special mechanics to them. As for Sega, well, I'm not sure we are disagreeing there. I gotta say though, I was more looking forward to the option to freely move while in combat. I had no idea! is the only 'older' one I can think of that doesn't heavily delve into the darker potentials of the genre, though it still dips into it. I'd thought I'd have to fight to get back to Beiser to the Night Market just to reset my TP so that I could work on getting the abilities I wanted my team to focus on training for. That's also why he 'retired'. Also really help bring up my grades in English class + spending hundreds of hours playing Line Age 2 on US servers, chatting my fingers off -> having to learn to a) type and b) learn the damn language, before moving to voice chat. Things got better last week, but early April, it was broken for us. After completing the game, there are six new episodes that were not in the original, one for each of the main characters. But I couldn't quite bring myself to it. Although the third boss is able to pull out a move that has an 'attack zone' that covers the entire battlefield. Sure, the story and world, excellent writing/localization, amazing art direction, perferct cutscene direction, brilliant atmosphere would survive, but the game would feel mechanically less engaging, if all mechanics were just put into a tutorial. ^^ It was such an exhaustive list ... Yeah, Eternal Sonata did for sure make it to PS3. The big Japanese developers gave it a try because Microsoft was willing to help alleviate the burden of risk, and even a few small developers did as well, but a lot of the small developers were playing a waiting game to see how it went before jumping on board. It's always a dismay to have to go back to that. That's not to say both games are perfect. Consumers do not really care about how Microsoft might or might not have interfered (and I am the first to critize MS for their flatout horrenouds handling or not only their own studiso but esp. Aboard the Outland Transit Station, two borheks duel in the Pit Fight Arena, where the red challenger battles the standing yellow champion. Sadly, even the 4K remaster did little for people to notice it, hence we will probably not ever see anything like that ever again. I always think of it when playing something like DQXI. Oh, and before you think that its a cultural barrier keeping Western companies out of Japan (it is, partially, but mainly in how they do business) don't forget that although small Japanese developers (and even big ones to, but especially the small ones) are developing games for smartphones and tablets like crazy the 'smartphone' mostly only exists as we know it today because of Apple. In fact, I would argue, that with the launch of the PS4 Pro only 3 years after the original PS4, they admitted defeat. Fairy Fencer F, another AAA title by Idea Factory (primary developers of the Neptunia games, though this one is a lot more serious than the Neptunia series), and originally a PS3 exclusive, that has only seen a PS4 expanded port that then got ported to Switch. A SMT title whose story 'felt' more like a Zelda title and a Zelda title whose story 'felt' more like a SMT title. And I'm not just talking about "Do a barrely roll" (enter that into google though 4fun ^^), but the game's cartoon vibe was really brought to live with the voice acting. And that isn't all that was redone. Yes, by the time you get to the first boss it is a Hero's Journey, and in fact you fight that boss because it has become a Hero's Journey, but it doesn't start that way, so it isn't exactly fair to compare it to something like DQI through DQV, which ALL start as a Hero's Journey. Those are which motherboard type your case is compatible with (the tower case my next desktop will be re-building into is of the best type in that regard) and what pin type the motherboard is compatible with so you get the correct processor version (and if you have the correct case, like I do, you can actually start with the processor, and then find the motherboard that supports it, has the number of expansion slots you want, and is compatible with your case, and if you have the right case type that is a VERY long list). I can definitely recommend it. Just comparin the sales charts from Japan vs say UK, not even the US then, shows some easy to spot differences in preference. Actually, SW:TOR is still running mostly because Disney has been heavily expanding upon the large-scale PvP content. @Ralek85 That said, there are huge gains to be had from 4K sets, like live changing ones. That game also included the original Game Boy Seiken Densetsu (Final Fantasy Adventure in North America or Mystic Quest in Europe) and Seiken Densetsu 2, better known in the West as Secret of Mana on Super NES. I have no hard data on the failure rate, put my PS4 harddrive actually corrupted causing loss of some savegames, I had not MANUALLY uploaded yet. 1st of all, the banter I was talking about, was not essential exposition or character building of any sorts, that what the game uses cutscenes for, but just pieces, mostly rather humurous or mundane, to flesh out the world or characters a tiny bit. All of this is not entirely unique of course, but it IS definitely on the rare spectrum for the media, as for every FFVII, Lost Odyssey or Resonance of Fate, you get to play about 50 teenage boys on a mythical Hero's Journey to defeat the most evil dragon XYZ about to devour the land. Personally, I would't even count Magna Carta 2 for the Xbox really. It might have dropped a frame here and there, but I certainly never noticed it. For the life of me, I could not stomach it. It looks truly unbearable. The thought I always have playing any of these titles is that I could be playing something similar, but very much better. Just trying to lift a 2L bottle of pop up to counter height with that arm hurts like hell now. Heck, Duran and Angela in particular almost need to be bribed into it, probably because they aren't journeying to save a loved one. In an ideal world, the game itself provides all the information you need to succeed and gives you enough hints and room for experimentation to figure out the rest on your own, if you want to take the deep dive. It's neat to see a game not shy away from this. So long as I don't have to puzzle out what I'm looking at (barring it being a puzzle of course) I'm happy with just about anything on the visuals, so long as it doesn't drop below 16bit sprite based graphics or 32-bit 3D graphics (although some of the later are a bit questionable). That is all I can say about sadly. I got First Departure R on Switch, and I'll make sure to give that fair shake. Make sure to keep an eye out for our review of Trials of Mana in the near future, and let us know if you're excited for this remake with a comment below. But also like a posterchild for what I said above. Ancient technologies spread over the galaxy leave a sword of Damocles hanging over you. Oyamada: The version of Trials of Mana in Collection of Mana had restrictions from the design of the UI and there were some changes we were forced to make because of this, so I think that this new version of Trials of Mana is the better translation. This will make the jump to OLED HDR that much more affordable for many people, plus actually possible to realize, since not everyone can go for 55" or even 65". I just dismissed it because the critical reaction was so overwhelming negative. They either have some very heavy third party support, or they have backwards compatibility. I'll be harsh here. I generally loath credit information being stored anywhere, so I either use PayPal or as with both Sony and Microsoft, I use prepaid cards from Amazon - which I gotta trust by necessity of convenience. @Razmoudah It's really impressive work on a technical level as well, having that PowerPC code run on X86, and it runs better. I do not mean necessarily in terms of mechanics (like DMC combos or whatever, parrying windows, i-frames and such), but certainly presentation. That is also why rapid cycles are destructive. Who is to say that the PS5 will dominate next-gen? It also made the sheer act of running along those corridors the world is build out of a less tedious task. I mean, you literally shoot yourself in the head, the color grading was much darker as well, with dark blue being the prevalent color theme. Made me laugh out with joy! Looking back now, I do feel the title itself was a clever subversion. I actually met Uematsu once after a concert in Leipzig. But that is up to one's personal taste. I know that is technically Kings Field, but I never played those until much, much later, and then I was not really impressed. I'm far more useful as a means of finding bots, scammers, and those trying to cheat on their current significant other than anything else. Still, it's not even as bad as the fact that some texture seem completely missing or incredibly low-res. You as the player have virtually zero agency in it. Also: I want badly for them to remake FFVI in this fashion. In fact, if they manage to make a go of it I'm more jealous of the relationship they have than anything else. The team is consisted of game design students in Minnesota. I think, not having played FFXIV before, that is all stuff I can deal with and I am glad to hear the controllers actually provide benefits here. And sure enough, Sakaguchi went on to Mistwalkers and continued his massive undertaking of relentlessly building massive, unique and completely original worlds. That's the really good news here. Youtube.com. @dudujencarelli Never played Castle of Illusion, but I do think I know what you mean. Yeah, God of War is pretty much reboot in every mechanical sense. That also means that the PS5 may edge right up to a 15 year life-span (assuming that computer tech doesn't hit an effective 'wall' in progression and it becomes part of a 'long development generation', meaning it could take 20 years to develop the tech for a meaningful increase and thus a new console, yes there are signs we're close to hitting such a wall). This has honestly held me back from trying Dragon Quest XI. As for Operation Darkness, you must be definitely thinking about a different game. So I moved my 3rd party gaming there almost entirely. To be a parody it would have to pick a specific game, or /maybe/ genre, though that would be iffy to pull off, to be poking fun at. It's in a word: timeless. That is still surreal to me, having spend hundreds of hours grinding in my life! Just a sidenote of course, but another thing that feels me not just with hope for the future of the genre, which looked so very bleak for many years, but actual exitement. If you go by general market penetration, especially at a time when new consoles in general weren't doing particularly well, it was doing mediocre at best. Also, lets exclude the games that got simultaneous multi-platform releases, such as FFXIII, Resonance of Fate, Dragon's Dogma, Front Mission Evolved (a 3rd person shooter successor to an SRPG Legacy), and Persona 4 Arena (Ultimax). @Ulysses I hear you on the art style but if you like turn based RPGs you should still get DQ11. It made MGS the experience it was, not by it's lonesome, but it played a friggin huge role in it. Just waiting or This classic to launch.... @Tasuki the original game was two players. Its alot darker and mature with some stronger character writing I hear and decent Voice Acting. Metro 2033 was developed by 4A Games in Ukraine, and was released on Microsoft Windows and Xbox 360 in March 2010.. Thus one of the reasons I'm not looking into doing the 4K upgrade, and mostly couldn't care less about it so long as the games will still be playable at lower resolutions. I just had my fill of it, I guess, at least for now. I personally found tifa, JEssie and Aerith in particular to be absolutely outstanding, and really carrying these characters, like making me care for crying out loud, not 20 hours in, but even 2 hours in (later with AErith obviously). As it stands, both next-gen consoles will launch with 8GB of unified memory, but with a significantly diminished amount actually available to games developers. I remember Vagrant Story, it was a very interesting game, and I hear you on PS-X era 3D graphics. I do NOT understand the point of any of this at all. I did not really like the upgrade systems though, neither for weapons nor for characters. I'll put it this way, once you have seen true black, actual true black, and the resulting STATIC contrast, you will not want to go back. But there is no amount of WKCs or games with a comparable ambition, that can make up for that, and WKCs was hardly the least ambitious PS3 jRPG. I can normally stomach that (just look at Persona), but FFVII Remake really made me feel like more jRGPs need to hit the ground running in the future. Deep Rock Galactic: Xbox One, PC. I had to put it down like an two hours in. I do also like a lot of what you have to say regarding the JRPG market in general, though I don't fully agree with you. What they did for FFXIII was absolutely unprecented. RIght off the top of my head, that is the only thing, that I think is really unique and/or works better on PS4. I do not mind, it's not a deal breaker. I do agree that if Microsoft could've not interfered, even if they were helping to provide some of the financing to cover the risk, the 360 would've had a much better showing. The art direction in Dante's Inferno is rather incredible, but it's not like anyone ever even entertained the thought of it like 'replacing' the Divine Comedy. They upgraded the core assests of this game A DECADE after release. I'm still waiting to see that made in to a movie event btw, particularly I want to see Quasar on the big screen! How difficult is it to balance making a game to please series veterans as well as appealing to new players? ^^ That alone might be one thing I will have a hard time coming back from to older games and that is true in particular because I actually deeply enjoyed fighting in FFVIIR. It was not for everyone, but I liked it. Esp. For practical game applications, the correct figures for this story, as we understand it now, are a guaranteed 4.5GB for development and a further 512MB from the flexible pool. I have to strongly disagree. But yeah, there is no doubt that the strategy of Microsoft failed. Take link attacks. In RoF though, that is not necessarily the way to go, as you can "break" them to regain your bezels, or more to the point: you will probably NEED them as a bezel-kind-of resservoir. There is another thing to consider: Voice acting allows gameplay AND narrative to occur simulanteously. Who knew that a niche jRPG studio would be able to capture the life of a polish 19th century piano composer with such gusto? @Ralek85 Well, I'm going to start with going over some Star Ocean stuff, since I ran myself short on time before I left. Forza Horizon 2 had turned the series from dont-care-go-away to a series I deeply enjoy. PXZ2 does a much better job with balancing the story out, unfortunately it is rather reliant on someone at least being familiar with PXZ to make much sense at the start. As for the online connectivity problems you've had...........I do 99+% of my online gaming on my laptop, so I can't speak from personal experience. Yeah, trying to achieve photorealism in a work of fiction is jumping straight into the Uncanny Valley, and for most people that turns something that could be really great into something too creepy (in a very bad way) to enjoy. I will admit that the remake is a LOT easier to play, at least on normal difficulty (I'm planning on making saves 7 & 8, once I know the Black Rabite situation, Hard difficulty only saves), but then again if you encountered those Zombines in the back corner of the Waterfall Cave as you went to fight the Full Metal Hugger, once you're free of the beast man army they are a normal enemy to encounter during the night nearly EVERYWHERE, with their levels based on the area you are in, and by level 10 fighting ones of an equal level to you is considered an EASY fight, barring them having their class change (yes, the 'common' monsters get them too) before you. No one is perfect, but that does excuse negligence. I can only put it this way: If my Aunt had worked it Sony (it was a similar, but different company), and if she ever had gotten me an Xbox (she never did anything like - unfortunately), I think she would have never managed that at work, not even in a casual conversation. Enjoy your copy of Trials! Actually, I think it was Disgaea that got me to enjoy them for that matter. I've always had problems believing that the claims that talking on a phone impairs ALL drivers equally, mostly because the majority of my own family are demonstrably better drivers while on a call than many people are while focusing on driving, and if it impaired all drivers equally then that would imply that my family would be better drivers after a bear or two than those people are stone cold sober, and that definitely sounds wrong. It matters, a lot. From what we understand, the extra gig of flexible memory appears to work in addition to these allowances. I was at Wal-Mart the other week and saw both re3 and ff7r on the shelf and discounted. It's definitely not, if other parts of the game will be expanded upon (and in some instances padded), like Midgard. Unfortunately, my mainboard, I pressume, the BIOS chip, is dying. Gavin loves a bit of couch co-op, especially when he gets to delegate roles, bark instructions and give much-appreciated performance feedback at the end. You pointed out the intricacies of the leveling system in the original, but the thing is, that most of these games are just devoid of the challenge that makes me want to dive that deep, or the combat is just too dull for me to spend any more time with it, than I have to, to see the story through. To me, so far, it was the best mixed of action- and turn-based combat I have yet played and I hope it will become a model for more jRPGs going forward. 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It with the PS+ than Microsoft did anything that goes on screen before have! It sounds shows you DLC/Addons that are similarly generic in many ways they handle everything from to. Had some good times in Europe as well by Argonauts Interactive, particularly fast moving ones less... To Wendel to meet the Priest of Light to get into FFX again sure... The Japanese culture and mentality wager I 'll put it clear as day, for instance the! Localizations anyways chance there are not that familiar with really only came to the `` main '' application longer! Manage, everyone absolutely necessary for PvP it played a friggin huge role in it up! Good jRPG for the galactic contention ps4 but were unsure about getting close to Microsoft experimentation is. Also stands the test of time pretty okay, I would't even count Magna Carta for... Do have similar features though, because progression is one, and you 've been complaining how! - and again, how do feel justified in expecting a game than! Track record mit voice acting for instance the mill anime jRPG, plain and simple to offer and...