After you upgrade or buy new weaponry, you might want to save over your last game, because as you make your way to the exit from this little area (check around for crates first, naturally), you'll spot a dozen or so baddies wandering the bridges beyond. You should have a good amount of cash from the Chief and any other stuff you have to sell, which is good, because the merchant here has a host of crap for sale, including the large attache case, a treasure map for the castle, a new pistol, new shotgun, new rifle, new "mine thrower," etc. What's worse is the fact that a chainsaw freak will pop in as you make your way back to the mining cart; as per usual, shotgun blasts to the face are the best way to deal with these guys. As soon as you regain control of Leon after entering the zombie camp, shoot the explosive barrels on the cart to remove any nearby threats, then get Ashley into the dumpster nearby before taking out the rest of the enemies. Head into the cave to grab the Round Insignia. After leaving the well, find the flashy item to your left; as with the Pearl Medallion you found before, you can shoot the well cover here, then shoot the item to gain the Brass Pocketwatch. After you grab the Castle Gate Key from the chest, you'll immediately be plunged into combat with numerous cultists that run into the room. You don't technically need the rocket launcher, but hey - it's free. For one, Ada has no knife, so when she comes across a crate or barrel, she'll have to shoot it to discover what's inside (after you enter the facility, though, most items will be lying about, making this less of a problem). Hordes Upon Hordes The next room here can be a little tricky, if only because there's a metric ton of enemies within. In case you haven't picked up on this yet, the dodge combinations are always going to be either B+A or L+R; it's randomized each time you play through this little vignette, and you'll have half a dozen or so dodges here, so you'll be best served by putting your fingers in such a position as to have both combinations readily accessible. He brings only a TMP into battle, as well as a few grenades; beyond that, he has precious little to deal with crowds, save his wits. You can, of course, use any other grenades you have in your inventory to the same end; if you have a Mine Thrower, you can also use that to drop him to his knees and jump atop him. If you don't have some sort of rifle at this point in the game, then you might want to return to the nearest merchant and buy one; even a simple bolt-action thingamabob will come in handy during the upcoming segments of the game. The sewers are home to ominous insect creatures. You'll need to go through this four or five times before you polish off El Gigante once and for all - congratulations! There are a few common-sense practices that you can keep in mind to help maximize the amount of free space you have, though. After the cutscene showing the Gigante's entrance, run back across the large circle in the middle of the room and rotate so that you can follow the movement of the Gigantes. He'll drop 15,000 pesetas, so if you want, you can return to the weapons vendor and upgrade again before heading back to the church. The castle map is almost undoubtably the toughest to get a high score on. Whatever; you'll have to cross the bridge to the upper platform, grab the rocket launcher, and use it on Saddler to finish him off. Grab everything, buy and sell at the merchant (he'll now offer you an upgraded shotgun), then climb up the ladder and start heading down the hallway. You should also make sure that you've shot all the medallions at the farm before proceeding.). One of the items that's completely discardable is the silencer for his pistol. Actually, it looks like you could easily jump and pull yourself up, but for the sake of ultra-dramatic gameplay, you'll need to hoist Ashley up to the ledge and simultaneously protect her while she turns the cranks and protect yourself from more cultists who'll be coming at you. They can't move much more quickly than at a slow shuffle, so as long as you have room to maneuver, you should be able to keep them away from you without a trouble, and they're still susceptible to the same ammo that their mundane zombie-like friends are. Your choice of weapon doesn't make a difference on your score, for the most part, but some of the target practice games are easier to pass with one weapon setup or the other. Target, then head towards the middle, with another eight or so on the inside through pick. 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