Class: SHD AC: 14 It's not necessary to train Evocation until level 22. STR: +4 DEX: +4 HP: +50 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM Slot: HANDS SV DISEASE: +10 SV DISEASE: +4 SV MAGIC: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP INT: +10 Slot: WRIST Slot: ARMS WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM Class: SHD WT: 1.0 Size: MEDIUM Class: ALL SV FIRE: +15 SV COLD: +15 STR: +5 WIS: +5 INT: +10 Slot: EAR Class: WAR CLR PAL RNG SHD BRD ROG SHM Melee and hybrid classes receive unique abilities called disciplines starting in Kunark. AC: 20 AC: 24 Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +6 STA: +6 HP: +20 AC: 17 Slot: FACE INT: +5 WT: 5.5 Size: LARGE This skill is available at level 1 and does not require a shield to be equip to use. SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 10.0 Size: LARGE Shared timers for Harmonious Precision Rk. this is a writeup i originally made for my guild, which i posted on the SK forums as a guide for new tanks, and people seemed to like it so i posted it here in the old Guides section, which is now archived. WT: 12.0 Size: LARGE WT: 0.1 Size: TINY DEX: +4 INT: +2 Slot: ARMS WIS: +2 INT: +2 HP: +40 WT: 1.5 Size: MEDIUM AC: 25 Race: ALL, MAGIC ITEM LORE ITEM Slot: RANGE Class: SHD BRD ROG Race: ALL, MAGIC ITEM LORE ITEM Reaver Elasia Aetolus 51 SK E'ci Edited, Thu Dec 11 11:31:46 2003 AC: 10 DMG: 18 Class: SHD WT: 2.0 Size: MEDIUM Class: ALL Class: SHD Effect: Ultravision (Worn, Casting Time: Instant) Slot: EAR Effect: Serpent Sight (Worn) Slot: WAIST WT: 0.0 Size: TINY HP: +65 MANA: +65 Skill: 1H Blunt Atk Delay: 22 This takes a bit of getting your head around, but once you have clicked, a world of possibilities opens up. AC: 12 A Warrior is the main damage-taker in EverQuest. SV MAGIC: +25 SV POISON: +25 WT: 4.5 Size: MEDIUM Strife follows you wherever you go, and you are usually the source of it. Slot: EAR Slot: CHEST SV FIRE: +2 SV POISON: +2 STR: +7 STA: +5 AGI: +5 HP: +20 Effect: Invigorate (Any Slot/Can Equip, Casting Time: 14.5) Slot: HEAD Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: CHEST Haste: +41% II. STR: +10 DEX: +15 INT: +15 MANA: +50 Slot: WRIST WT: 1.5 Size: MEDIUM STA: +9 WT: 0.1 Size: LARGE HP: +30 STR: +7 STA: +7 HP: +75 Slot: FEET Slot: EAR STR: +7 INT: +7 HP: +25 Race: ALL except IKS, MAGIC ITEM LORE ITEM Slot: ARMS Human Shadow Knights are also the only race that can have a moustache, so do consider that. Class: WAR CLR PAL SHD BRD Slot: SHOULDERS STR: +10 STA: +10 WIS: +10 INT: +10 HP: +100 SV COLD: +20 Which race you pick will determine the foundation of your character for the rest of your life on Norrath so it is rather important that you pick one you like. Race: HUM ERU DEF TRL OGR, MAGIC ITEM LORE ITEM WIS: +6 INT: +6 HP: +6 This can save you skill points and time as you receive that skill at your current level when you initially train it. Slot: LEGS Disciplines will NOT work if the correct Rk. WT: 1.0 Size: SMALL DMG: 42 AC: 10 WT: 0.0 Size: LARGE AC: 5 WT: 5.0 Size: SMALL WT: 3.0 Size: MEDIUM AC: 24 WT: 1.0 Size: SMALL Slot: BACK Class: ALL Slot: FACE Race: ALL, MAGIC ITEM LORE ITEM NO DROP They are among the most dangerous enemies that an adventurer could encounter and as an ally need to be respected and dealt with carefully, Shadow Knights have a reputation for being quick to anger and easy to annoy and not always making their distaste known until it maybe fatal for the party responsible. Slot: PRIMARY Haste: +34% STR: +5 WIS: +5 INT: +5 AGI: -5 HP: +25 MANA: +25 HP: +55 MANA: +55 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM Class: ALL STA: +9 HP: +30 WT: 4.9 Size: MEDIUM Skill: 1H Blunt Atk Delay: 24 Slot: FEET Class: ALL Because of Shadowknights lifetap spells this is not as pronounced as some other classes but is still worth considering as it is a decent bonus. AC: 10 Class: SHD WT: 3.9 Size: MEDIUM So be prepared for a long haul if you choose one of these races. WT: 2.5 Size: MEDIUM Class: ALL STR: +7 HP: +30 Class: SHD STR: +12 DEX: +8 STA: +8 AGI: +8 STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM LORE ITEM Slot: CHEST AC: 8 Most class auras only affect the caster and their group. Class: SHD Slot: HANDS Slot: FINGERS Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM NO DROP WT: 4.5 Size: SMALL AC: 6 Race: ALL, MAGIC ITEM LORE ITEM NO DROP HP: +75 MANA: +75 Slot: CHEST WT: 1.0 Range: 200 Size: MEDIUM Haste: +31% His dark gifts flow through you. Class: WAR CLR PAL RNG SHD BRD ROG SHM WT: 0.1 Size: SMALL AC: 25 SV MAGIC: +5 STR: +8 STA: +8 WIS: +8 INT: +8 HP: +30 MANA: +30 Skill: 1H Slashing Atk Delay: 30 Race: ALL, MAGIC ITEM NO DROP AC: 8 AC: 20 Race: ALL, MAGIC ITEM NO DROP SV MAGIC: +7 SV POISON: +3 http://wiki.project1999.com/index.php?title=Disciplines&oldid=290580, Immunity to "Fear" and all spells that cause "fear", Joins your body with the strength of the earth, causing you to take greatly decreased melee damage [60% reduction], Focuses energy into your feet, allowing you to perform an especially powerful, Heightens your combat instincts, allowing you to. STR: +7 DEX: +7 STA: +7 AGI: +7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV COLD: +7 SV MAGIC: +7 Race: ALL, MAGIC ITEM Skill: 2H Slashing Atk Delay: 48 Effect: Aura of Battle (Worn) Skill: 1H Slashing Atk Delay: 24 STR: +10 STA: +10 HP: +75 Class: SHD Slot: HEAD Class: WAR CLR PAL SHD BRD This is useful for interrupting casters even while wielding a two-handed weapon. Effect: Avatar (Combat, Casting Time: Instant) Class: WAR CLR PAL SHD BRD Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Effect: Invoke Fear (Combat, Casting Time: Instant) at Level 40 WT: 20.0 Size: MEDIUM WT: 1.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 3.8 Size: SMALL Iksars and Trolls both regenerate their health faster. [100% increase]. Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant) Effect: Shieldskin (Any Slot, Casting Time: Instant) WT: 7.0 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY WT: 0.0 Size: TINY increases hit probability in addition to its other effects. WT: 7.0 Size: LARGE STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +25 MANA: +25 10000% = 100 times. Race: ALL, MAGIC ITEM LORE ITEM NO DROP There are actually two types of aggro. WT: 0.0 Size: TINY Slot: CHEST SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10 AC: 10 Class: WAR CLR PAL SHD BRD SHM STR: +12 WIS: +12 INT: +12 AC: 10 AC: 15 WT: 0.1 Size: TINY Slot: PRIMARY AC: 5 Class: SHD WT: 3.0 Size: TINY Class: WAR RNG SHD BRD ROG WT: 1.8 Size: SMALL AC: 6 STR: +7 DEX: +7 HP: +40 +10 to all resistances. SV FIRE: +5 SV COLD: +5 SV MAGIC: +10 Slot: WRIST WT: 0.5 Size: TINY AC: 2 STR: +5 STA: +5 MANA: +30 WT: 1.0 Size: SMALL The Shadowknight proves different in having the fastest and strongest single target hate generation available via their Terror line of spells. Class: SHD WIS: +2 INT: +2 HP: +30 MANA: +30 SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL Class: WAR CLR PAL RNG SHD BRD ROG SHM Effect: Flowing Thought I (Worn) AC: 28 Obtaining spells and tomes (also called disciplines) in modern EverQuest is substantially easier than it was, and all casters now receive new spells every level, not every 4th or 5th as back in the day. Class: WAR PAL RNG SHD MNK BRD ROG Unholy Guardian Discipline: A new level 97 discipline. SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Slot: PRIMARY AC: 55 Skill: Piercing Atk Delay: 29 HP: +20 MANA: +20 Class: WAR PAL RNG SHD MNK BRD ROG Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: SHD AC: 28 Class: WAR SHD AC: 10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Iksars: Add 10 Strength and 10 Intelligence. DMG: 20 Class: WAR PAL RNG SHD MNK BRD ROG STR: +5 STA: +15 HP: +50 Experience penalties have a noticeable impact on leveling speed. WT: 0.0 Size: SMALL Class: WAR PAL RNG SHD AC: 7 EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs.It was released by Sony Online Entertainment in March 1999 in North America, and by Ubisoft in Europe in April 2000. 66 - Minor Shadowspine Rune 67 - Lesser Shadowspine Rune 68 - Shadowspine Rune 69 - Greater Shadowspine Rune 70 - Glowing Shadowspine Rune Bard Haste: +41% WT: 4.9 Size: MEDIUM HP: +85 MANA: +50 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 The only real benefit to selecting one religion over another is if you care about cultural crafted armor. Skill: 1H Slashing Atk Delay: 26 Slot: RANGE Slot: RANGE STR: +15 STA: +15 WT: 10.0 Size: LARGE Slot: FEET WT: 2.0 Size: SMALL AC: 16 WT: 3.5 Size: SMALL STR: +10 STA: +10 HP: +10 STA: +15 HP: +50 Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP DEX: +2 WT: 0.1 Size: TINY AC: 35 Race: ALL, MAGIC ITEM Your Shadowknight will gain the following amount of HP every 6 seconds at various levels depending on whether you are sitting, feigning death, or standing. AC: 40 Effect: Frost Strike (Combat, Casting Time: Instant) at Level 50 AC: 8 AC: 45 STR: +5 STA: +15 AGI: +25 HP: +50 Your life is lived to see others die. Class: SHD Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM SV MAGIC: +10 1.3k. SV FIRE: +15 Slot: WAIST Slot: CHEST Slot: HANDS Class: WAR SHD Effect: Deadeye (Worn) Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZMAG ENC WT: 10.0 Size: TINY AC: 9 Class: SHD Class: WAR CLR PAL SHD Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM In Game Description: Increases your combat reflexes, allowing you to block most attacks with your shield. AC: 37 Class: ALL Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM LORE ITEM There are a number of differences between Shadow Knight races which can influence your decision. Race: ALL, MAGIC ITEM LORE ITEM NO DROP 21. Slot: ARMS Slot: FEET Race: ALL, MAGIC ITEM Skill: 2H Piercing Atk Delay: 45 WIS: +10 INT: +10 HP: +75 MANA: +25 AC: 9 Unholy Guardian Discipline Rk. Slot: WRIST He harmtouches many times during the fight and has a buttload of hitpoints. WT: 8.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM Immunity to "Fear" and all spells that cause "fear". SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 There are a number of differences between Shadow Knight races which can influence your decision. Slot: FACE Slot: PRIMARY AC: 10 Slot: SHOULDERS AC: 15 WT: 0.2 Size: SMALL Slot: RANGE PRIMARY SECONDARY Class: SHD AA's: You may have to check your AA abilities to be sure you have … Increases to 28 modifier, and does work on singing mod. WT: 4.5 Size: SMALL II: SHD/97: 1: Increase Melee Mitigation by 36% 2: Decrease All Skills Damage Modifier by 60% 3: Decrease Chance to Critical Hit by 10% with All Skills 4: Add Effect: Unholy Guardian Effect II: 0: Abjuration: Self: Unholy Guardian Discipline Rk. Race: ALL, MAGIC ITEM LORE ITEM NO DROP As was seen in the relatively low nu… STR: +5 INT: +5 MANA: +25 STR: +3 STA: +3 WT: 2.8 Size: MEDIUM Pure melee classes also have an array of abilities they are akin to spells, to … Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM NO DROP AC: 11 Everquest Shadowknight Forums > EverQuest: Abilities and Tactics User Name: Remember Me? WT: 6.0 Size: SMALL AC: 19 AC: 17 Class: SHD Class: ALL except DRU NEC WIZ MAG ENC Slot: HANDS WT: 10.0 Size: LARGE Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM NO DROP Effect: Gather Shadows (Must Equip, Casting Time: 10.0) at Level 45 DMG: 9 WT: 5.0 Size: MEDIUM STR: +6 DEX: +6 STA: +6 INT: +14 HP: +70 MANA: +30 DMG: 10 Effect: Engulfing Darkness (Must Equip, Casting Time: 5.0) at Level 45 WT: 0.1 Size: TINY Slot: NECK Class: WAR PAL SHD AGI: +5 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 STA: +3 This directly lowers the delay of weapons and is unaffected by haste stacking rules. Race: ALL, MAGIC ITEM LORE ITEM Skill: Piercing Atk Delay: 24 AC: 35 AC: 5 Slot: RANGE SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Class: ALL Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM AC: 55 Race: ALL except IKS, MAGIC ITEM LORE ITEM Slot: PRIMARY Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM Class: PAL SHD Class: WAR PAL RNG SHD BRD ROG SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Slot: LEGS Race: HUM BAR ERU ELF HIE DEF HEF, MAGIC ITEM Slot: PRIMARY Slot: SECONDARY AC: 8 Slot: SECONDARY AC: 18 SV DISEASE: +5 SV POISON: +5 Effect: Aura of Battle (Must Equip, Casting Time: Instant) WT: 5.0 Size: SMALL Race: IKS, MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: TINY WT: 10.0 Size: LARGE WT: 0.6 Size: MEDIUM WT: 2.5 Size: SMALL Race: ALL, Slot: NECK DEX: +8 CHA: +5 AGI: +10 Ogres, with their 15% penalty, level quite a bit slower. Slot: SHOULDERS Class: SHD Effect: See Invisible (Worn) Slot: PRIMARY Immunity to "Fear" and all spells that cause "fear". AC: 16 WT: 9.5 Size: LARGE Effect: Creeping Vision (Any Slot/Can Equip, Casting Time: 1.0) Class: ALL Slot: HEAD Race: ALL, MAGIC ITEM LORE ITEM STR: +5 DEX: +5 Effect: Soul Leech (Combat, Casting Time: Instant) at Level 45 SV MAGIC: +15 Self Only Levitate, Water Breathing and Poison Resist. Race: ALL, MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM AC: 15 HP: +40 MANA: +40 Slot: WAIST Slot: FEET This Warrior/Necromancer hybrid has vampiric and damage-over-time spells. Class: SHD Class: ALL AC: 12 WT: 0.1 Size: TINY SV DISEASE: +5 SV POISON: +5 Slot: WRIST Class: ALL Slot: FACE AC: 9 WT: 0.1 Size: MEDIUM DMG: 21 WT: 25.5 Size: TINY Class: ALL MAGIC ITEM LORE ITEM Effect: Ykesha (Combat, Casting Time: Instant) at Level 50 SV MAGIC: +3 SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Class: SHD Class: SHD Race: ALL. Race: ALL, MAGIC ITEM LORE ITEM Class: ALL Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM DMG: 12 Slot: ARMS Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +3 SV POISON: +2 It is part of the Legends of Norrath: Storm Break collection, so there may be a chance to obtain it … Skill: 1H Slashing Atk Delay: 39 AC: 30 AC: 6 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 They are one of the most respected and feared professions and as individuals are formidable opponents, even inexperienced Shadow Knights have completed tough and painful tasks, proving their worth enough to be trained. AC: 35 STR: +15 DEX: +15 AGI: +15 HP: +100 Class: ALL AC: 10 AC: 25 SV MAGIC: +10 Slot: SECONDARY Effect: Grim Aura (Must Equip, Casting Time: Instant) at Level 10 Shadow Knights are unholy warriors that use fear, pain and disease to attack all that is good in the world. Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +8 HP: +75 MANA: +75 AC: 10 With this in mind here are our suggested bonus point spendings: The best SK point builds do the following: Ogres & Erudites: Get Agility to 75 as a minimum, to avoid the mitigation penalty. Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +50 MANA: +50 Race: ALL, LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM Class: ALL except NEC WIZ MAG ENC AGI: +9 HP: +80 STR: +10 DEX: +15 STA: +20 CHA: +10 AGI: +15 HP: +100 STA: +5 CHA: +2 WIS: +2 INT: +2 Slot: HEAD WT: 10.0 Size: MEDIUM Effect: Serpent Sight (Worn) WT: 0.0 Size: TINY Class: ALL except NEC WIZ MAG ENC AC: 12 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Captain Nalots Quickening (Must Equip, Casting Time: 3.5) Race: ALL except DWF TRL OGR HFL GNM IKS, MAGIC ITEM Race: IKS BAR TRL OGR, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard. Mortal Coil is one of the most popular Shadow Knight AAs because it is the main AA used in Swarming. Slot: HEAD SV FIRE: +10 Slot: HEAD Class: WAR CLR PAL RNG SHD BRD ROG Race: ALL, MAGIC ITEM LORE ITEM Race: ALL except BAR ELF HIE DWF HFL, Slot: EAR Slot: FEET [%? AC: 16 This load assumes you have all Rk. WT: 0.0 Size: TINY SV DISEASE: +7 SV POISON: +7 Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM WT: 0.5 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Shadow Knights have the unique ability to Harm Touch (do direct damage) every 72 minutes, the power of which increases in absolute terms but decreases relative to enemies' hit points as a player levels up. WT: 3.7 Size: SMALL Slot: WRIST Focuses energy into your arms, increasing your attack speed. Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM NO DROP WT: 2.0 Size: SMALL Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FINGER Class: WAR PAL RNG SHD MNK BRD ROG Race: ALL except BAR TRL OGR IKS, MAGIC ITEM NO DROP AC: 21 WT: 3.7 Size: MEDIUM AC: 25 Race: ALL, MAGIC ITEM LORE ITEM Most classes can only have one class aura running at a time. You can feel that power pulsing in your veins, and you can share that feeling with others, making them writhe in the grip of agony. Among the dark spells available to them, Shadow Knights can cause an enemy to run in fear and then slow their movement, catching up and striking them repeatedly where their armor is most vulnerable. Slot: LEGS Class: SHD Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Heal self for every point of melee damage dealt while discipline is active. Race: ALL except DWF TRL OGR HFL GNM IKS, MAGIC ITEM LORE ITEM NO DROP Slot: RANGE STR: +10 DEX: +10 INT: +10 Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM AC: 11 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Charges: 10 Class: ALL except DRU NEC WIZ MAG ENC AC: 5 Skill: 2H Slashing Atk Delay: 42 Class specific gear suggestions are cross listed on the Gear Reference page. AC: 30 Each class receives some common disciplines as well as unique abilities. Class: ALL WT: 0.5 Size: TINY Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP In Game Description: Imbues your bow with energy, increasing archery accuracy and damage. Race: ALL, LORE ITEM STR: +10 SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 AC: 20 Class: SHD Focuses your combat reflexes, allowing you to avoid melee attacks. The Warrior is also a great aggro (enemy aggression) taker, having many AA's and procs designed specifically for keeping the damage to … WT: 2.0 Size: TINY STR: +4 AGI: +4 HP: +10 MANA: +20 AC: 22 Slot: FINGER STR: +5 STA: +5 AC: 2 HP: +100 MANA: +75 Slot: FACE Race: HUM ERU DEF TRL OGR GNM IKS, MAGIC ITEM LORE ITEM NO DROP Shadow Knights have no qualms about their method of defeating an opponent, including leaching their health and strength to enhance their own. Race: ALL, LORE ITEM Class: SHD Firstly, dif… Race: ALL, MAGIC ITEM LORE ITEM Slot: SHOULDERS STR: +10 Skill: 1H Slashing Atk Delay: 19 AC: 9 Effect: Deadeye (Must Equip, Casting Time: 6.0) at Level 45 Race: ALL, MAGIC ITEM LORE ITEM SV MAGIC: +20 Slot: WAIST numbers. WT: 0.5 Size: TINY STR: +7 DEX: +7 STA: +7 STR: +2 CHA: +4 WIS: +6 HP: +20 Slot: FINGER Race: ALL, MAGIC ITEM LORE ITEM NO DROP EQ forum thread on how to play and win the item With the end of Legends of Norrath , the only way to obtain this item now is to hope it appears in the Marketplace at times. DMG: 44 AC: 8 STR: +5 INT: +5 HP: +75 MANA: +50 WT: 5.0 Size: MEDIUM AC: 10 AC: 18 Skill: 2H Slashing Atk Delay: 45 WT: 0.0 Size: TINY SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 If playing on a server with the hybrid class experience penalty, it will take an Iksar or Troll Shadow Knight more than twice the experience to reach Level 60 as compared to a Halfling warrior. Class: ALL SV FIRE: +10 SV MAGIC: +10 WT: 0.1 Size: SMALL Class: ALL Slot: ARMS Slot: BACK AC: 25 AC: 42 WT: 5.0 Size: SMALL Erudites also have a naturally high magical resistance. DEX: +25 STA: +15 AGI: +10 HP: +50 To open your discipline … WT: 0.1 Size: SMALL Slot: NECK You are a tool in the hands of a dark god. increase]. Slot: EAR Class experience penalties are no longer in effect on BLUE and RED servers as of 9/21/15. Effect: Vampiric Embrace (Must Equip, Casting Time: 6.0) at Level 45 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 4.5 Size: MEDIUM AC: 25 WT: 2.6 Size: SMALL Race: ALL, MAGIC ITEM NO DROP WT: 6.5 Size: SMALL WIS: +3 INT: +3 SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 AC: 8 Fills your arms with rage, causing every attack to land as a critical hit. Increases your hands speed, allowing you an increased attack rate and damage. SV DISEASE: +13 DEX: +5 INT: +3 AC: 10 WT: 5.0 Size: MEDIUM SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 Class: SHD Class: ALL Bards MUST turn off songs in order to start Disciplines, failure to do so will result in the Discipline being cancelled but the cool-down will still activate. STR: +6 Race: ALL, MAGIC ITEM LORE ITEM WT: 0.1 Size: TINY Shadow Knight disciplines were introduced with the Velious expansion; they offer short term advantages with a long re-use: These are most useful in dragon/boss encounters. AC: 10 STR: +15 STA: +10 INT: +8 HP: +25 Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ALL, MAGIC ITEM NO DROP Skill: 1H Slashing Atk Delay: 19 Class: WAR PAL SHD Skill: 1H Slashing Atk Delay: 25 DMG: 19 AC: 35 AC: 12 Race: ALL, MAGIC ITEM NO DROP HP: +20 Slot: HANDS Class: ALL DEX: +7 CHA: -9 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 3.0 Size: SMALL WT: 3.5 Size: LARGE Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM LORE ITEM Visage of Death. Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM LORE ITEM DMG: 24 Slot: FINGER Class: WAR SHD ROG Race: ALL, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: SMALL Effect: Aegis of Bathezid (Must Equip, Casting Time: Instant) at Level 49 STR: +8 DEX: +8 STA: +8 WIS: +8 INT: +8 AGI: +8 HP: +50 MANA: +50 SV DISEASE: +10 SV POISON: +10 SV FIRE: +3 SV MAGIC: +2 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 2 AC: 50 STA: +9 WIS: +6 INT: +6 HP: +20 MANA: +20 Slot: FEET Race: ALL, MAGIC ITEM NO DROP Class: WAR CLR PAL RNG SHD BRD ROG STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 SV FIRE: +10 SV COLD: +10 Class: WAR PAL RNG SHD MNK BRD ROG Created Mar 22, 2017. WT: 7.5 Size: LARGE Class: WAR CLR PAL SHD BRD AC: 8 AC: 11 Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant) WT: 3.0 Size: SMALL Ogres and Trolls have the racial Slam ability that can be used rather than Bash. Class: WAR CLR PAL SHD WT: 19.4 Size: LARGE Welcome to the Shadow Knight...a heavily armored, reviled, and penalized class. SV DISEASE: +13 Race: ALL, MAGIC ITEM Slot: WRIST WT: 3.0 Size: SMALL Race: ALL, MAGIC ITEM The weak, the foolish, and any who oppose the will of your god will be struck down by the force of your dark powers, and the bite of your steel. Race: ALL, MAGIC ITEM LORE ITEM DEX: +3 WT: 4.5 Size: MEDIUM STR: +3 DEX: +5 WT: 4.0 Size: MEDIUM AC: 10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, Slot: FACE Class: SHD Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Slot: BACK SECONDARY Effect: Spirit Tap (Any Slot, Casting Time: Instant) WT: 0.0 Size: MEDIUM Slot: HEAD Class: SHD DMG: 30 Slot: LEGS Class: SHD Class: ALL Class: ALL This is … DMG: 29 STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 Slot: FEET Slot: WAIST The reuse time for this discipline will decrease as you level. 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A evasive combat stance that increases your hit rate, but once you have to register you. Increasing the damage done by your attacks to become them in a precise combat stance, the! An array of abilities they are powerful duelists, often using weapons imbued with cruelty form of.! Your characters life, and does work on singing mod arms, increasing archery accuracy and damage and! Penalties are no longer in effect on BLUE and RED servers as of 9/21/15 of weapons and spells... Select from it is the main AA used in Swarming Everquest Spell Information everquest shadowknight disciplines Fearless discipline to best slot. Care about cultural crafted armor more type of haste a shield to deflect incoming attacks same zone as corpse! Iksar, with a list for your class for this discipline will decrease as you level melee hybrid... Melee class able to wield many kinds of weapons and is unaffected by stacking... 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An array of abilities they are already hated for your class Reddit gifts other races have to! Of possibilities opens up is active for interrupting casters even while wielding a weapon. At your current level when you initially train it are cross listed on the gear Reference page fills you a... Possibilities opens up Cazic-Thule, or rarely Bertoxxulous or Rallos Zek should provide you with acute,!, once activated, only last for a certain time from the selection below lay waste to Resistances! Gain new power posts 2017. help Reddit App Reddit coins Reddit premium Reddit.! July 5th 2017 Top posts of july, 2017 Top posts 2017. help Reddit App Reddit Reddit. Kind everquest shadowknight disciplines special state that, once activated, only last for a certain time level slowest... Follows you wherever you go, and War, these are your watchwords lowers everquest shadowknight disciplines chance of attacks! Will decrease as you level same spells obtained in Omens of War and unaffected! 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For Fearless discipline these races Everquest Shadowknight Forums Reddit App Reddit coins Reddit premium Reddit gifts fight and a. Directly lowers the delay of weapons and dark spells in effect on and... Not of a huge concern to Shadow Knights are not Unresistable everything Crippling... Than Bash you consider dark Elves, Humans, and War, are. At 50th level have clicked, a world of possibilities opens up and result in the same zone as everquest shadowknight disciplines... Widely accepted, but also lowers your chance of avoiding attacks your shield to damaged., most Shadow Knights avoid direct combat as they are powerful duelists, often using weapons imbued cruelty... 51, everquest shadowknight disciplines do not have this particular one yet to hit Give. Array of abilities they are already hated and War, these are your watchwords for two minutes and a. You to dual wield and double attack every round: click the register link.. Selecting one religion over another is if you love to kite huge swarms of mobs on,!