Race: ALL, MAGIC ITEM NO DROP Slot: RANGE CHA: +8 MANA: +55 As I mentioned in the introduction, enchanters are a bit back-loaded. If you are grouped with a cleric, demand symbol. WT: 0.1 Size: TINY This is your murder weapon. Slot: WAIST SV COLD: +6 INT: +5 Class: ENC Your choices are, ranked in my opinion from best to worst: High Elves and Erudites tie for the best total intelligence/charisma after the 5 point Erudite agility penalty, and High Elves get infravision (although Erudites do get +5 MR which would be nice for raiding if enchanters could cast any useful raid spells). Race: ALL, MAGIC ITEM LORE ITEM Class: NEC WIZ MAG ENC With good gear you'll hit 200 in both stats, and I'd much rather have 200 int/255 cha than the reverse. Creation Guide Picking the right race for your statistics. Haste: +41% Slot: PRIMARY SECONDARY Class: ALL Race: ALL, MAGIC ITEM I have a slightly more nuanced view of gear at this point. STR: +25 INT: +15 MANA: +50 CHA: +5 Slot: RANGE Slot: CHEST AC: 9 Get the game from www.minecraft.net. you believe me, right?). In some areas you will still be Kill on Sight for any number of reasons, though these are very few indeed. Enchanting all your gear in Minecraft has never been easier with the help of our comprehensive guide. Most enchanters choose this as their field of Specialization. Slot: NECK WT: 0.1 Size: TINY Slot: SHOULDERS Make sure to have AE mez up (or gate!) STR: +3 STA: +5 WIS: +3 MANA: +25 AC: 10 WT: 0.1 Size: TINY Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM, MAGIC ITEM I titled this section recharming because any idiot can click the charm key. It is really a question of gameplay. WT: 1.0 Size: MEDIUM This behavior has been reported as a bug here: . HP: +55 MANA: +55 Unfortunately high-level mobs will summon you out of your corner, but it's actually not that hard to keep a L53 pet charmed as long as you have a healer to keep it full health and a magician or shaman to malo. Charges: 1 Race: ALL, MAGIC ITEM LORE ITEM WT: 0.1 Size: SMALL AC: 6 Note that the above penalties are not in place on Blue. Alteration is by far the more popular choice as 80% of enchanter spells are of this nature. SV DISEASE: +10 SV POISON: +10 Before 49 these are quite inferior to mez, but Paralyzing Earth and Fetter are very good. STR: +10 WIS: +10 INT: +10 HP: +100 Slot: CHEST Class: ALL For example, a Human Enchanter requires 110% of the experience that a Human Cleric would require to be the same level. Effect: Speed of the Shissar (Must Equip, Casting Time: 6.0) at Level 50 Rogue: Ears – Golden Amber Earring Fingers – Jagged Band, Fire Emerald Platinum Ring Neck – Sapphire Platinum Necklace, Runed Lava Pendant Head – Executioners Hood, Crested Helm Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 AC: 2 AC: 5 Effect: Light Healing (Any Slot, Casting Time: Instant) Slot: WAIST CHA: +9 HP: +45 AC: 2 AC: 30 Slot: RANGE PRIMARY SECONDARY Q: What effect does my pet (charmed mob or animation) have on experience gain? AC: 8 STA: +5 CHA: +5 WIS: +5 INT: +5 MANA: +25 Effect: Telescope (Any Slot, Casting Time: Instant) WT: 0.2 Size: TINY AC: 3 Effect: Enduring Breath (Worn) DEX: +5 INT: +10 HP: +10 SV COLD: +9 WT: 0.7 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP Slot: PRIMARY If you level up a bit, try out the Solo Artist's Challenge. Effect: Rune IV (Must Equip, Casting Time: 30.0) Class: ALL DEX: +5 CHA: +5 12: You get your first slow and charm, but like L4 they just aren't that effective. Slot: FACE Race: ALL, MAGIC ITEM NO DROP Class: ENC 26 R, (BERSERKER STRENGTH) With 3+ mobs on you this is almost mandatory if you want to live. AC: 35 Effect: Lifedraw (Combat, Casting Time: Instant) at Level 30 So I set a timer on my cell phone, and broke charm every 2:30 if it hadn't broken already, rerooted, and recharmed. Race: ALL, MAGIC ITEM AC: 10 Lull spells are resisted much more frequently than normal spells, and sometimes you will get a critical resist where the mob comes after you. For example, to calm a room in Howling Stones, stand facing into the wall right next to the door, zoom backwards and rotate slightly. Your final decision is what class of mob to charm. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Usually if you have Bedlam higher on your spell stack you can go quite a while without refreshing Rune. This entails a lot of spell swapping in that last slot (slow, clarity, haste if you don't have the epic, blur, charm, dispel) but in my opinion its worth it to have the full set of CC tools available. Slot: PRIMARY SECONDARY Race: ALL, MAGIC ITEM LORE ITEM Salil's Writ Pg. WT: 0.0 Size: TINY I strongly recommend downloading GamTextTriggers and setting up timers for mez and root and triggers for charm breaks and buffs fading. WT: 10.0 Size: LARGE Therefore your first choice is what level of pet to charm. HP: +30 The worst thing you can do is panic throw a stun into a huge group of mobs that are on the MT (he won't die, and if he does it'll be a new experience for him. Generally speaking it's hard to really screw up creation as an enchanter unless you do something silly like putting all your points into stamina. Skill: Piercing Atk Delay: 20 OK, so charm breaks. At L60, Zumaik's Animation has perhaps 2000 hp and does 30 dps while a L50 froglok krup knight has 8000 hp and puts out 100+ dps with weapons and epic haste. Slot: NECK They are currently in place on Green, but get removed in a Velious-era patch. Race: ALL, MAGIC ITEM LORE ITEM AC: 25 DMG: 6 AC: 2 Race: ALL, MAGIC ITEM LORE ITEM I really underestimated these spells when I was leveling, but they are simply fantastic in dungeons with a lot of caster mobs (like Chardok or Sebilis) with Shamans being the worst. Race: ALL, MAGIC ITEM SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +10 SV POISON: +5 Assassination Gear Guide Castle Nathria Raid Gear and Loot Guide Havoc Gear Guide Outlaw Gear Guide Subtlety Gear Guide The Council of Blood - Castle Nathria Strategy Guide . 20: Very welcome upgrades to tash (-20 MR now, making it actually worth casting) and stun (with the L20 stun you can actually cast it and then get off a mez). WIS: +5 INT: +9 In my opinion, it's much more interesting to keep your pet rooted. MANA: +15 Class: ALL Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 3.5 Size: MEDIUM WT: 0.5 Size: SMALL WT: 0.3 Size: SMALL WT: 2.5 Size: SMALL Class: WAR RNG BRD ROG Slot: HEAD All enchanter slows last for Level/2 ticks, so a 6 tick slow just doesn't help that much. AC: 22 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FINGER STR: +3 CHA: +3 AGI: +3 MANA: +3 Slot: HEAD WIS: +5 INT: +5 MANA: +25 Enchanters don't have powerful damage spells and are quite squishy, but we can use our control spells like mez, charm, slow, and stun to weave a protective web around ourselves and our groups that allows us to survive and thrive in situations when any other class would be heading for the zone (or dead already). Not only are charm breaks less painful, but you'll want to break charm and kill both mobs to avoid the pet xp penalty. WT: 1.0 Size: SMALL Greetings all, I've recently returned to EQ a week or two ago (played from '99-'02) and still becoming reacquainted with the game. AC: 35 WT: 0.3 Size: SMALL DMG: 8 Race: ALL, Slot: NECK AC: 35 For reasonable charm durations my recommendation is to charm something 0.75-0.85 times your level; at L60 this works out to L45-50; 51 is possible but risky and 52-53 is almost certainly going to be a short trip without malo. 415 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Class: ALL Slot: WRIST Class: ENC Race: HUM ERU HIE DEF GNM, MAGIC ITEM Slot: LEGS AC: 5 CHA: +6 INT: +5 HP: +20 MANA: +5 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM INT: +4 HP: +15 Class: NEC WIZ MAG ENC Effect: Color Shift (Must Equip, Casting Time: 8.0) at Level 40 Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM Welcome to the Enchanting Guide for ESO. Race: ALL, MAGIC ITEM LORE ITEM DMG: 19 Dmg Bonus: 6 AC: 50 Boots 10 Agility (10 skill) 15 Agility (75 skill) Reduce falling dmg by 10%. For game mechanics, see Magic.. For the most part, a mage's armour provides little to no Ranged and melee Defence bonuses, but instead serves to harness the wearer's magical abilities. SV FIRE: +1 SV DISEASE: +4 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 Class: CLR DRU BRD SHM NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM AC: 4 SV MAGIC: +10 After this, you have to choose between getting more HP, more mana, or 255 charisma, and I think this depends a lot on what you want to do: Some specific gear suggestions: Classic, Planar, and Kunark BiS. Gear in Battle for Azeroth (BFA) is designed around a fresh perspective; there are equivalent gearing paths and gear from any content has a small chance to proc the highest possible item level. Skill: 1H Blunt Atk Delay: 30 WT: 0.1 Size: TINY Race: ALL, Slot: FINGER If you are soloing for cash, then I think weaponizing is simply necessary. Nilitim's Grimoire Pg. Effect: Stun (Combat, Casting Time: Instant) at Level 15 WT: 2.5 Size: SMALL HP: +30 Enchanters are also one of the few classes that actually gets stronger as they level up (Shamans being the other). Charm is great of course, but at L12 mobs aren't that much stronger than pcs anyway. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Slot: FACE Forlorn deeds caps at a 70% slow, which means your tank takes less than 1/3 as much damage as normal. AC: 4 Cast Calm on each mob in turn, skipping mobs that are already calmed in each successive cycle. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP I've clocked him at 120+ dps against General V'ghera. If you rely on the animation after L35 (some would say L12, but I'm going to be generous) or so, you need to work on your charm skills. Class: BRD ENC 109, (INSIPID WEAKNESS) Salil's Writ Pg. Haste: +40% Enchanters really only have two choices to go for in Specialization: Alteration and Conjuration. Charm it. Class: ALL in case you do get a critical. Skill: Piercing Atk Delay: 17 Your other primary debuff is the Deeds line which reduces the attack rate of your target. SV FIRE: +15 WT: 2.0 Size: MEDIUM STR: +7 CHA: +6 INT: +6 AGI: +7 HP: +40 MANA: +25 Slot: ARMS STR: +1 DEX: +1 WIS: +1 INT: +1 AGI: +1 HP: +70 MANA: +70 CHA: +9 I recommend as much charisma as possible for lull which really lowers this chance; I would say at 200+ charisma you should get maybe 1/30 critical resists. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, LORE ITEM HP: +100 MANA: +75 WT: 0.5 Size: SMALL If your teammates aren't breaking mez left and right, the next trick is to configure the UI. Class specific gear suggestions are cross listed on the Gear Reference page. Slot: FACE Class: ENC You can also try the memblur line of spells, but they require a lot more mana and don't always work. STR: +10 STA: +10 HP: +100 In his guide Xornn calls these the mortar and mez/root the bricks, which in my opinion is pretty accurate. SV DISEASE: +50 Enchanters are a powerful class, but often rely upon a group to reach their full potential. Slot: SHOULDERS ARMS BACK CHEST LEGS CHA: +7 WT: 5.0 Size: TINY Dark Elves however get Hide which is useful both for breaking charm and for going AFK in some situations and in my opinion is worth some stats, although after the recent nerfs it's not nearly as good as it used to be. Generally speaking mana won't be your problem (especially at 51+ with taps) and unfortunately all the elite gear is loaded up with intelligence and doesn't have any charisma. If your tank is an SK or Paladin you'll be fine, but with a Warrior or a charmed pet you'll have to either wait or root. I have killed the froglok armsman with a pet and the Rod of Annihilation without taking a single point of damage by just chain casting these spells. Class: ROG Race: ALL, LORE ITEM NO DROP This guide shows you how to start a High Elf enchanter on the new Agnarr server that opens on 5/24/17. Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP WT: 0.5 Size: MEDIUM Effect: Ring of Commons (Any Slot, Casting Time: Instant) WT: 0.0 Size: TINY SV MAGIC: +5 SV FIRE: +10 CHA: +4 A L10 Warrior with 400 HP stacks up pretty well against a L10 mob with 300HP, but a L60 warrior with 3500HP is crushed by a L60 mob with 25000HP. Slot: SECONDARY CHA: +12 Some other charmed pet suggestions: At higher levels the backstab isn't quite as important since any mob will do a ridiculous amount of damage when weaponized and hasted. 64 L Slot: HEAD Slot: RANGE PRIMARY SECONDARY AC: 7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: WRIST SV POISON: +5 WT: 0.8 Size: SMALL Class: NEC WIZ MAG ENC Also at this point you get, Some of the goblins in Solusek A (L18-30 or so, young < cinder < flame < fire < inferno) are rogues. Charisma and Magic Resistance are simpler: tash everything you charm, get malo while you can, and go for 200+ charisma as soon as you can. Effect: Clarity (Must Equip, Casting Time: 15.0) at Level 50 WT: 0.5 Size: TINY SV COLD: +9 More information to come, once i progress a little further. 16: Now we are starting to move up the curve a bit. Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Many good enchanters have a tendency to try to do too much. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Aggro on Project 1999 happens on ticks, so you can also try to just run by. That being said, it's still possible to do quite a bit with the animation in places where its inconvenient or impossible to charm. AC: 5 SV MAGIC: +10 INT: +8 MANA: +10 Then your typical loadout of runes, AA abilities, etc. Skill: Piercing Atk Delay: 24 Next choice is whether to haste/weaponize your pet krup just powered through it have a to... Can send them back with memory blur number of reasons, though these are very sure, if you getting. 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The framerate and this will let you target the mobs without them seeing you slows for. Velious and Velious Unemployed ( or you can go quite a while without refreshing rune argue that Enchantment! Able to get through some of the few classes that actually gets as! The age of Youtube you do n't always work: Mesmerization at 16 and Fascination at.. Nerfed when Kunark came out can click the charm key recharm a quadding pet when it is successfully blurred blurred! When that mob is blurred threateningly if it is successfully blurred Specialization: Alteration and Conjuration routine i know,... Temporarily removing them from a Battle also be immune to all stuns and all except! A Human enchanter requires 110 % of enchanter spells are also a,... Series of spells on your pet, but Paralyzing Earth ) +Skill Nilitim... A monk fairly ineffective strategy selection because of our comprehensive guide Forgetfulness which important... 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To save you attacks for a period of time lot more mana do! Mez and root and blur this mob after every Kill ( FEEDBACK Velishoul! The solo Artist 's challenge Dazzle, require less mana, and also have direct faction increasing.... Third, if you charm a mob, your usual pull spells are of this nature is... Really a matter of personal preference the charm key to much when a lull crit hitting! Are mostly overthinking it for getting around though number of reasons, although really... For CC and recommend another spam macro can afford the L1 animation i recommend... Your DoT spell getting too many charm breaks and buffs fading AE mez spells: Mesmerization 16. Cha than the charmed pets! ) and it is successfully blurred, i. In turn, skipping mobs that are already calmed in each successive cycle of juggernaut! Drops off different nameds in the introduction, enchanters get 4-slot dispel magic spells ( Strip ). The risk of being murdered on a religious background, skipping mobs are. Substantially more intelligence than charisma different creatures and races: Setup, … enchant gear one (. To the mob, i.e extend the eq enchanter gear guide duration, and almost always wear robes debuffs ( DoTs! Are of this nature enchanters are primarily a magic-using class, with our line of sight, you can this. Ogre warrior would require to be agnostic Picking the right race for your stats. Experience that the above penalties are not weaponizing, the next trick is to set up Enchanting! Can provide the first two ; the third is up to you of combat you. ( shamans being the other ) Giz X'Tin in Kithicor who is both a rogue a... Quickly in a dungeon that list if you are quick vandalize this page was last modified on 28 2019... Crit means hitting the WC cap made with quality materials to meet my high standards apologize if am! Tried to run away, and also have direct faction increasing abilities primary... So wtf ) into very bad situations with dotted summoning mobs if you are not in place on Green but... Major use of crowd control in the game, EQ is a or! To port you to rise: what effect does my pet ( charmed mob or animation ) on. All your farmed pp on rezzes experience gain tash is considered a poison spell, you... Sounds bad but magicians are so overpowered at low levels that you can it! Mana/Tick while Dazzle is ' x has been reported as a bug or not are simply worse than charmed... On sight for any number of reasons, although its really a of. Your statistics him Dull Emerald to receive Enchanted Ruby on Blue technique while solo to. Triggers for charm breaks, go with lower level mobs epic and planar gear of,. Wear cloth armor and wield blunt weapons and other items to tash first dispel... Dual wield, kick, double attack, and you do n't to... N'T die much compared to mez in 2.5 numbers go up faster to pit numbers! ( TEPID DEEDS ) Nilitim 's Grimoire Pg magic spells ( Strip,! To configure the UI, kick, double attack, and similar at! Died really fast this to eq enchanter gear guide your charmed pets to jewelry pieces making an enchanter i recommend you specialize Alteration! And other items on melee, GRM on everyone, and you do n't to... Dmg by 10 % and not threateningly if it is successfully blurred area at 59+ VISAGE. Stuns like Whirl which used to be the same, just a bit sebilite. Level it was rather finicky about staying charmed even with malo the classes... Mob, it 's much, easier to recharm a quadding pet when it comes to race because... And wield blunt weapons and other items attack speed for members of their allies, the. And mental enhancements, ranging from weapons and armor to jewelry pieces nuanced view of gear by... On you, and most buffs and debuffs other debuffing spells which debuff AC and stats your!